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blender fluid dragon by guismoale

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Date
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January 7th, 2010
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Testing blender fluid control system. I have wanted to try this for a long time. The shaders, shape and animations were just to see things. I hope one day I have time to do something decent. Meanwhile I learned some things: -different of obstacles, the mesh density plays a biiig role here. Higher mesh- very slow. -particles makes no visual difference, but makes everything much slower. -there is something that makes the control quality crash blender in the beginning and make it very slow. I guess it is the time. Bigger time end, more crashes. Testando o controle de flu
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