Smoke Simulation Blender 2.50 Tutorial by Ira Krakow
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December 26th, 2009
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Smoke simulation is a neat new feature of Blender 2.50. If you are familiar with Blender's particle system and the fluid simulation you should have no problem with blowing smoke in Blender 2.50. To make the smoke render, you need to create a volume type material and add a Voxel Data texture. These are new as well. I will demonstrate how to make smoke, from start to the the final animation. I will point out the new settings, which you can play with. Please post your renders on Youtube as Video Comments. Let's have a little Smoke Simulator Competition.
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amasing tutorial… thanks ira 4 a great tut
Good one. does it require any special graphic cards to run?
yup! it needs opengl 2 supported cards. you need to use latest graphic cards. other wise it will not render in the view port
great! what has long wanted to try
but in my version, the smoke is not only generated regardless of the particle, but emulated continuously and independently of the playback
I assume that it because of the graphic card that you are using.
Thank you very much for all the wonderful comments. I just registered on blendervideos today and was amazed at the number of views. Please visit http://www.youtube.com/irakrakow and subscribe so that you won’t miss my future videos. Also, please read the scripts for my videos at:
http://blender3dvideos.blogspot.com
how can you render a good smoke simulation without the cube overlapping it , like in your tutorial, you rendered a green volume cube that showed no smoke and i have been searching everywhere for a descent render that actually shows the smoke rendered, after simulated in real time.
Look at my youtube favorites for other Blender smoke tutorials and for smoke renders. The Australian video does smoke in 2.46. Maybe it’s better than 2.50 smoke. Check out:
http://www.youtube.com/irakrakow#p/f